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Concerning Week 12 of development.

Development

Week 12 has been about the early development of the combat system

At the start of the week, there was no real combat system. Now, there are combat configurations (melee/ranged/unarmed/untrained per each combat class), the implementation of combat classes (base classes + 2 advanced classes per class), weapons being equipped and UI linked to configurations and currently equipped weapons.

The 1st person combat philosophy has been properly applied so far. Week 13 will see more features being built upon these existing features, allowing for a fast-paced, fantasy 1st person combat. Features such as dodges, combos, ability cooldowns and effects will be applied.

Currently targeting the end of week 14 for the full early implementation of the combat system (including enemy AI and linking with the NPC system). From there, the questing system will be able to evolve, as well as the map system/kingdom state, which is the next big system that will be tackled.

Milestones

Combat philosophy has been finally outlined.
Basic combat mechanics have been implemented (weapon pickup/equipping; combat configurations; early skill trees).

Concerns

The combat system will be quite big and will involve a decent amount of artistic work as well. There is no real immediate timeline for the project, but I am unsure weather a demo for the game will be completed by EOY.

Media

No Media available at the moment.

DAC

Developer

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