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Concerning Week 14 of development.

Development

Following the significant update that has occured during week 13 of development, the dialogue system for the game has now been implemented.

The system is quite extensive, allowing for audio, animations, combat events, set piece events and more to occur during a dialogue between the player and one or more NPC characters. The system, has been linked to the quest system and will be linked to the combat/codex systems too, once they are further developed.

At this point in time, it has become essential to finalize/update the animations pipeline, since multiple montages will be played during a single dialogue interactions. This means that the animations pipeline for the NPCs in the game needs to be stress-tested and improved, to make sure that enough quality animations can be provided for this dialogue system.

The animations workflow will have to be modular/procedural (as much as possible), since no MOCAP or AI solutions will be used for this project. This will be the main focus of week 15 of development, which should end with a successful test of the dialogue system (linked to animations and audio).

Milestones

Dialogue system has been implemented.
Animations pipeline improvements and scope have been established.

Concerns

The time taken per animations and re-usability of animations in the game without taking away from the cinematic nature of the interactions will be a significant challenge in the development of this game. Not the biggest concern at the moment, but this is perhaps one of the more sensitive production pipelines in this project due to the high importance of the cinematic value of the game.

Media

No Media available at the moment.

DAC

Developer

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