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BATCH 1 - Pre-Demo (01.08.2026)

Quest - Dialogue

In some cases, finishing a dialogue progresses the quest

Dialogue - Root Motion

The dialogue is adapted to root motion animations performed by some of the NPCs participating in the dialogue

Quest - Location

In some cases, reaching a specified location advances the current quest

Quest - Collecting Items

In some cases, collecting specific items advances the quest

Items - Throwable

A short look at how throwable items work in the game (from pickup to throw)

Dialogue Basics 1

Some of the dialogue functionality (triggered by interacting with door // animations+audio+subtitles // options and choice // player lines)

Items - Pickup Menu

The multi-option menu for item pickup

Menu - Advanced Interactions

2 examples of advanced interactions in the menu - sliders and value switching

Menu - Basic Interaction

Some of the basic interactions that occur during the menu level (outline -> throwing projectile -> moving to the selected section)

Menu - Intro

A short look at the cinematic intro menu

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