020
Development
Week 27 has been about continuing the work begun on week 26 with ranged attacks.
The arrows (or other such projectiles) fired from the bow of the player character are now landing, dealing damage and can be picked up once again after being shot.
All of the regular combat effects are applied by the arrows following a unique formula, making sure that both the bow stats and the arrow stats are being used. This means that the player will have multiple choices to make concerning his ranged setup. They can favour stacking stats on the bow and arrow leading to devastating assaults against specific enemy types, or balance out their setup, ensuring a more versatile combat approach at range.
The loot rules for the arrows still need to be setup (mainly for in-combat situations, where the player would need to be able to pickup arrows without wasting time or attention on this matter). An adaptive trace from the player also will be implemented in week 28, meaning that a secondary "ranged attack" trace will allow the player to have outlines around targeted items during fights (but only once the ranged weapon is equiped).
Once these implementations are complete, it will be time to update the player abilities and implement the various modalities players will be able to use their weapons to interact with specific actors in the environement of a level (explosives/unique ports/puzzles/etc...)
Looking to add a new batch of media once the ranged attacks and ability functionalities are implemented.
Milestones
Implementation of :
-Projectiles dealing damage
-Projectiles applying combat effects
-Projectiles applying visual and audio effects when fired
Concerns
None at the current moment.
Media
No new media for this week.
DAC
Developer