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Development
Week 28 has marked the end of the implementation of ranged attacks that had begun on week 26.
The player can now pickup the arrows that were shot after being fired in a quick and intuitive fashion. VFX will also be added to make it easier for the player to spot arrows that have been shot.
Furthermore, the system implemented allows for the automatic pickup of arrows in the case of "self-filling quills", which will be an important part of ranged combat in the game.
A secondary trace has also been implemented, allowing for the creation of outlines around enemies or allies that are being targeted by the player whilst aiming their bow. This has also led to a slight re-factoring of the "friend or foe" system in the game, making the process of coding future interactions with various NPCs much more intuitive. The old tracing system has also been re-factored, thus gaining 1-2 fps at runtime!
Interactions between weapons and specific actors in the game (such as special ports or explosive interactibles or other such actors) have been designed and now need to be implemented during week 29. This will happen alongside the beginning of the full implementation of the abilities system.
Moreover, a final schedule has been put in place for the creation of the first teaser for the game! This will be the "official" reveal of the "King for a Week" universe, which is expected to occur a few weeks after the start of 2027. This is one of the first significant milestiones to be hit in this project and, as such, some extra time has been allocated to the creation of the various artistic assets required for this public reveal.
The progress made towards this milestone will now also be shared in this devlog, beginning with week 29.
Significant strides have also been made on the marketing and general management of the studio fronts. Nonetheless, despite these matters being quite relevant to the studio, they are not strictly related to the development of the game and shall not be mentioned in these devlogs. A brand new "Business Center" page shall be created on this website where you will be able to follow all of these developments as they occur.
Milestones
Implementation of :
-Projectiles Loot after being shot
-Secondary traces allowing for outlines on targeted actors (during ADS from ranged attacks)
-Re-factoring of "Friend or Foe" system in-game.
-Trace System Optimization
Concerns
None at the current moment.
Media
No new media for this week.
DAC
Developer